phaser/src/gameobjects/layer/LayerRender.js
2020-11-26 16:21:21 +00:00

25 lines
526 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var renderWebGL = require('../../utils/NOOP');
var renderCanvas = require('../../utils/NOOP');
if (typeof WEBGL_RENDERER)
{
renderWebGL = require('./LayerWebGLRenderer');
}
if (typeof CANVAS_RENDERER)
{
renderCanvas = require('./LayerCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};