phaser/examples/assets
photonstorm 5d5c64d22f Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
..
audio More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
buttons Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
fonts BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
games Sphere snake wip demo 2013-12-14 02:22:14 +00:00
misc Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
physics Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
pics Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling. 2013-12-31 17:03:09 +00:00
psds Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
skies Revamping the examples area. 2013-10-22 03:58:20 +01:00
sprites Fixed issue with trimmed JSON Hash texture atlases not parsing correctly. 2014-02-17 19:58:45 +00:00
tests Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces. 2014-01-02 23:28:22 +00:00
textures New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
tilemaps Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
wip Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
warning - copyright.txt Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00