phaser/src/sound
2024-09-02 18:27:10 +01:00
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events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
html5 Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
noaudio Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
typedefs Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
webaudio If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702 2024-09-02 18:27:10 +01:00
BaseSound.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
BaseSoundManager.js Changed version number 2024-06-06 15:49:06 +01:00
index.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
SoundManagerCreator.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00