mirror of
https://github.com/photonstorm/phaser
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40 lines
901 B
TypeScript
40 lines
901 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update);
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var line: Phaser.GeomSprite;
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function create() {
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line = myGame.add.geomSprite(200, 200);
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line.createLine(400, 400);
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}
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function update() {
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//box.velocity.x = 0;
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//box.velocity.y = 0;
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//box.angularVelocity = 0;
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//box.angularAcceleration = 0;
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//if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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//{
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// box.angularVelocity = -200;
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//}
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//else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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//{
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// box.angularVelocity = 200;
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//}
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//if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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//{
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// box.velocity.copyFrom(myGame.motion.velocityFromAngle(box.angle, 200));
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//}
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}
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})();
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