/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update); var line: Phaser.GeomSprite; function create() { line = myGame.add.geomSprite(200, 200); line.createLine(400, 400); } function update() { //box.velocity.x = 0; //box.velocity.y = 0; //box.angularVelocity = 0; //box.angularAcceleration = 0; //if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) //{ // box.angularVelocity = -200; //} //else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) //{ // box.angularVelocity = 200; //} //if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) //{ // box.velocity.copyFrom(myGame.motion.velocityFromAngle(box.angle, 200)); //} } })();