phaser/src/physics
2014-04-17 12:31:14 +01:00
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arcade ArcadePhysics.collideSpriteVsGroup checks if Sprite has a body before carrying on, now safely skips sub-groups or other non-Sprite group children. 2014-04-17 12:31:14 +01:00
ninja Fix jshint issues in src/Phaser.js 2014-03-25 14:56:05 -07:00
p2 P2.World.convertTilemap now correctly checks the collides parameter of the tiles as it converts them. 2014-04-14 13:52:53 +01:00
Physics.js Fix jshint issues in src/Phaser.js 2014-03-25 14:56:05 -07:00