mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
59 lines
No EOL
1.2 KiB
PHP
59 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<input type="button" id="menu" value="Main Menu" />
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<input type="button" id="select" value="Level Select" />
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<script type="text/javascript">
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(function () {
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var preloader = {
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preload: function() {
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console.log('preloader.preload');
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game.load.image('nocooper', 'assets/pics/1984-nocooper-space.png');
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game.load.image('touhou', 'assets/pics/aya_touhou_teng_soldier.png');
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}
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}
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var mainMenu = {
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create: function() {
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console.log('mainMenu create');
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document.body.appendChild(game.cache.getImage('nocooper'));
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}
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}
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var levelSelect = {
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create: function() {
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console.log('levelSelect create');
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document.body.appendChild(game.cache.getImage('touhou'));
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}
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}
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// No parameters given, which means no default state is created or started
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var game = new Phaser.Game();
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game.state.add('preloader', preloader, true);
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game.state.add('menu', mainMenu);
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game.state.add('select', levelSelect);
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var b1 = document.getElementById('menu').onclick = function() { game.state.start('menu') };
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var b2 = document.getElementById('select').onclick = function() { game.state.start('select') };
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})();
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</script>
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</body>
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</html>
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