phaser/wip/examples/flow6.php

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<input type="button" id="menu" value="Main Menu" />
<input type="button" id="select" value="Level Select" />
<script type="text/javascript">
(function () {
var preloader = {
preload: function() {
console.log('preloader.preload');
game.load.image('nocooper', 'assets/pics/1984-nocooper-space.png');
game.load.image('touhou', 'assets/pics/aya_touhou_teng_soldier.png');
}
}
var mainMenu = {
create: function() {
console.log('mainMenu create');
document.body.appendChild(game.cache.getImage('nocooper'));
}
}
var levelSelect = {
create: function() {
console.log('levelSelect create');
document.body.appendChild(game.cache.getImage('touhou'));
}
}
// No parameters given, which means no default state is created or started
var game = new Phaser.Game();
game.state.add('preloader', preloader, true);
game.state.add('menu', mainMenu);
game.state.add('select', levelSelect);
var b1 = document.getElementById('menu').onclick = function() { game.state.start('menu') };
var b2 = document.getElementById('select').onclick = function() { game.state.start('select') };
})();
</script>
</body>
</html>