mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 02:53:27 +00:00
37 lines
1.9 KiB
Markdown
37 lines
1.9 KiB
Markdown
# Version 3.87 - Aoi - in dev
|
|
|
|
## New Features
|
|
|
|
* `FontFile` is a new File Type loader that allows you to load TTF/OTF fonts directly into Phaser, without the need for a 3rd party web font loader or CSS hacks. The loaded fonts can be used in the Text Game Objects, such as the example below:
|
|
|
|
```js
|
|
preload ()
|
|
{
|
|
this.load.font('Caroni', 'assets/fonts/ttf/caroni.otf', 'opentype');
|
|
this.load.font('troika', 'assets/fonts/ttf/troika.otf', 'opentype');
|
|
}
|
|
|
|
create ()
|
|
{
|
|
this.add.text(32, 32, 'The face of the moon was in shadow.', { fontFamily: 'troika', fontSize: 80, color: '#ff0000' });
|
|
this.add.text(150, 350, 'Waves flung themselves at the blue evening.', { fontFamily: 'Caroni', fontSize: 64, color: '#5656ee' });
|
|
}
|
|
```
|
|
|
|
## Updates
|
|
|
|
* The Particle Animation State is now optional. A Particle will not create an Animation State controller unless the `anim` property exists within the emitter configuration. By not creating the controller it leads to less memory overhead and a much faster clean-up time when destroying particles. Fix #6482 (thanks @samme)
|
|
* Optimized `TweenData.update` to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom `ease` callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939 (thanks @SBCGames)
|
|
|
|
## Bug Fixes
|
|
|
|
* Fixed the calculation of the index in `GetBitmapTextSize` that would lead to incorrect indexes vs. the docs and previous releases (thanks @bagyoni)
|
|
* `Utils.String.RemoveAt` would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
|
|
|
|
## Examples, Documentation, Beta Testing and TypeScript
|
|
|
|
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
|
|
|
|
@Jessime
|
|
@drakang4
|
|
@BenAfonso
|