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https://github.com/photonstorm/phaser
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48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Rotates the model matrix around the X axis.
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*
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* @method Phaser.Renderer.WebGL.MVP.RotateX
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* @since 3.50.0
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*
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* @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object.
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* @param {number} radians - The amount to rotate by.
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} The Model View Projection object.
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*/
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var RotateX = function (model, radians)
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{
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var modelMatrix = model.modelMatrix;
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var s = Math.sin(radians);
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var c = Math.cos(radians);
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var a10 = modelMatrix[4];
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var a11 = modelMatrix[5];
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var a12 = modelMatrix[6];
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var a13 = modelMatrix[7];
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var a20 = modelMatrix[8];
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var a21 = modelMatrix[9];
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var a22 = modelMatrix[10];
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var a23 = modelMatrix[11];
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modelMatrix[4] = a10 * c + a20 * s;
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modelMatrix[5] = a11 * c + a21 * s;
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modelMatrix[6] = a12 * c + a22 * s;
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modelMatrix[7] = a13 * c + a23 * s;
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modelMatrix[8] = a20 * c - a10 * s;
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modelMatrix[9] = a21 * c - a11 * s;
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modelMatrix[10] = a22 * c - a12 * s;
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modelMatrix[11] = a23 * c - a13 * s;
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model.modelMatrixDirty = true;
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return model;
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};
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module.exports = RotateX;
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