phaser/src/renderer/webgl/mvp/RotateX.js
2020-07-31 13:41:29 +01:00

48 lines
1.3 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Rotates the model matrix around the X axis.
*
* @method Phaser.Renderer.WebGL.MVP.RotateX
* @since 3.50.0
*
* @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object.
* @param {number} radians - The amount to rotate by.
*
* @return {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} The Model View Projection object.
*/
var RotateX = function (model, radians)
{
var modelMatrix = model.modelMatrix;
var s = Math.sin(radians);
var c = Math.cos(radians);
var a10 = modelMatrix[4];
var a11 = modelMatrix[5];
var a12 = modelMatrix[6];
var a13 = modelMatrix[7];
var a20 = modelMatrix[8];
var a21 = modelMatrix[9];
var a22 = modelMatrix[10];
var a23 = modelMatrix[11];
modelMatrix[4] = a10 * c + a20 * s;
modelMatrix[5] = a11 * c + a21 * s;
modelMatrix[6] = a12 * c + a22 * s;
modelMatrix[7] = a13 * c + a23 * s;
modelMatrix[8] = a20 * c - a10 * s;
modelMatrix[9] = a21 * c - a11 * s;
modelMatrix[10] = a22 * c - a12 * s;
modelMatrix[11] = a23 * c - a13 * s;
model.modelMatrixDirty = true;
return model;
};
module.exports = RotateX;