phaser/examples/assets/physics
2014-03-06 09:48:42 +00:00
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diamond.json Removed loads of old Debug methods and fixed up Debug.renderPhysicsBody so it iterates through and renders the shapes of a Body. 2014-02-14 22:30:24 +00:00
ninja-test-level.json New tiles and new map test. 2014-03-06 09:48:42 +00:00
ninja-test-level.tmx New tiles and new map test. 2014-03-06 09:48:42 +00:00
ninja-tiles32.png New tiles and new map test. 2014-03-06 09:48:42 +00:00
ninja-tiles64.png New tiles and new map test. 2014-03-06 09:48:42 +00:00
ninja-tiles128.png New tiles and new map test. 2014-03-06 09:48:42 +00:00
sprites.json Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes. 2014-02-28 05:46:02 +00:00
sprites.pes Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes. 2014-02-28 05:46:02 +00:00
thrust.json Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00