phaser/examples/assets
2014-03-12 16:33:53 +00:00
..
audio More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones. 2014-02-06 03:34:27 +00:00
buttons Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
fonts Renamed Phaser.BitmapFont to Phaser.RetroFont because I believe it will cause confusion otherwise. Also tidied up the asset fonts folder. 2014-03-03 17:05:28 +00:00
games Sphere snake wip demo 2013-12-14 02:22:14 +00:00
misc Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport 2013-12-31 00:44:11 +00:00
physics New tiles and new map test. 2014-03-06 09:48:42 +00:00
pics New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
psds Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
skies Revamping the examples area. 2013-10-22 03:58:20 +01:00
sprites New P2 examples. And fixed Camera.atLimit value. 2014-03-12 16:33:53 +00:00
tests Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces. 2014-01-02 23:28:22 +00:00
textures New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
tilemaps Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test. 2014-03-12 02:44:34 +00:00
wip Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
warning - copyright.txt Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00