phaser/src/display/bounds/SetRight.js
2022-02-28 14:29:51 +00:00

27 lines
869 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Positions the Game Object so that the left of its bounds aligns with the given coordinate.
*
* @function Phaser.Display.Bounds.SetRight
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be re-positioned.
* @param {number} value - The coordinate to position the Game Object bounds on.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was positioned.
*/
var SetRight = function (gameObject, value)
{
gameObject.x = (value - gameObject.width) + (gameObject.width * gameObject.originX);
return gameObject;
};
module.exports = SetRight;