mirror of
https://github.com/photonstorm/phaser
synced 2024-11-17 02:08:40 +00:00
58 lines
1.3 KiB
JavaScript
58 lines
1.3 KiB
JavaScript
|
|
var game = new Phaser.Game(320, 240, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
// This sets a limit on the up-scale
|
|
game.stage.scale.maxWidth = 800;
|
|
game.stage.scale.maxHeight = 600;
|
|
|
|
// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
|
|
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
|
|
|
|
game.load.image('melon', 'assets/sprites/melon.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
//We increase the size of our game world
|
|
game.world.setBounds(0,0,2000, 2000);
|
|
|
|
for (var i = 0; i < 1000; i++)
|
|
{
|
|
//And spread some sprites inside it
|
|
game.add.sprite(game.world.randomX, game.world.randomY, 'melon');
|
|
}
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
//This allows us to move the game camera using the keyboard
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
|
{
|
|
game.camera.x -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
|
{
|
|
game.camera.x += 4;
|
|
}
|
|
|
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
|
{
|
|
game.camera.y -= 4;
|
|
}
|
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
|
|
{
|
|
game.camera.y += 4;
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderInputInfo(16, 16);
|
|
|
|
}
|