phaser/wip/TS Tests/sprites/sprite origin 4.ts
2013-09-13 16:24:01 +01:00

56 lines
1.4 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
function preload() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
}
var fuji: Phaser.Sprite;
var tweenUp: Phaser.Tween;
var tweenDown: Phaser.Tween;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
// Here we'll assign the new sprite to the local fuji variable
fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji');
// The sprite is 320 x 200 pixels in size
// Here we set the origin to the center of the sprite again, so we can rotate and scale it at the same time
fuji.transform.origin.setTo(0.5, 0.5);
game.add.tween(fuji).to({ rotation: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true);
tweenUp = game.add.tween(fuji.transform.scale);
tweenUp.onComplete.add(scaleDown, this);
tweenDown = game.add.tween(fuji.transform.scale);
tweenDown.onComplete.add(scaleUp, this);
scaleUp();
}
function scaleUp() {
tweenUp.to({ x: 2, y: 2 }, 1000, Phaser.Easing.Elastic.Out);
tweenUp.start();
}
function scaleDown() {
tweenDown.to({ x: 0.5, y: 0.5 }, 1000, Phaser.Easing.Elastic.Out);
tweenDown.start();
}
})();