/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('fuji', 'assets/pics/atari_fujilogo.png'); } var fuji: Phaser.Sprite; var tweenUp: Phaser.Tween; var tweenDown: Phaser.Tween; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji'); // The sprite is 320 x 200 pixels in size // Here we set the origin to the center of the sprite again, so we can rotate and scale it at the same time fuji.transform.origin.setTo(0.5, 0.5); game.add.tween(fuji).to({ rotation: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true); tweenUp = game.add.tween(fuji.transform.scale); tweenUp.onComplete.add(scaleDown, this); tweenDown = game.add.tween(fuji.transform.scale); tweenDown.onComplete.add(scaleUp, this); scaleUp(); } function scaleUp() { tweenUp.to({ x: 2, y: 2 }, 1000, Phaser.Easing.Elastic.Out); tweenUp.start(); } function scaleDown() { tweenDown.to({ x: 0.5, y: 0.5 }, 1000, Phaser.Easing.Elastic.Out); tweenDown.start(); } })();