mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
38 lines
636 B
JavaScript
38 lines
636 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
ClassA = function(game, x, y, texture) {
|
|
Phaser.Sprite.call(this, game, x, y, texture);
|
|
}
|
|
|
|
ClassA.prototype = Object.create(Phaser.Sprite.prototype);
|
|
ClassA.prototype.constructor = ClassA;
|
|
|
|
ClassA.prototype.update = function() {
|
|
console.log("here");
|
|
}
|
|
|
|
function preload() {
|
|
|
|
game.load.image('pic', 'assets/pics/questar.png');
|
|
|
|
}
|
|
|
|
var sprite;
|
|
|
|
function create() {
|
|
|
|
sprite = new ClassA(game, 100, 100, 'pic');
|
|
|
|
game.add.existing(sprite);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
}
|