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book
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
filters
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
misc
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
alpha-mask.js
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BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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2014-02-21 15:09:04 +00:00 |
anim-speed.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
anim1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
animated tilesprite.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
animation events.js
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Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
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2014-03-03 16:05:55 +00:00 |
astro balls.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
atlas_trim_array.js
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Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
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2014-02-17 19:58:45 +00:00 |
autoscroll.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
bitmaptext littera.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
bitmaptext1.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
bitmaptext2.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
bitmaptext3.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
blendmodes.js
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BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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2014-02-21 15:09:04 +00:00 |
bmd.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
bounds.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
camera follow.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
camera.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
cannon.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
class update.js
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Fixed issue where Stage.update wasn't called.
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2014-02-25 04:58:09 +00:00 |
cocoon.php
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
contact1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
contact2.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
crop.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
debug.js
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The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499)
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2014-03-03 00:46:03 +00:00 |
destroy state swap.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
destroy state.js
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Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
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2014-02-25 14:46:48 +00:00 |
destroy.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
fixed to cam.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
focus mute.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
frame.js
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Added Image.frame and Image.frameName support in.
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2014-02-07 06:52:49 +00:00 |
fullscreen.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
google webfont.js
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Events.onInputUp would be dispatched twice if the Sprite had drag enabled, now only dispatched once (thanks Overbryd, fixes #502)
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2014-03-02 11:31:26 +00:00 |
graphics-mask.js
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Fixing up documentation, missing functions, examples and alpha masks.
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2014-02-21 14:50:18 +00:00 |
graphics.js
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Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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2014-02-17 17:54:10 +00:00 |
grid-drag.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
grid.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
group destroy.js
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Buttons are now cleanly destroyed if part of a Group without leaving their InputHandler running.
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2014-02-27 20:05:16 +00:00 |
group fixed to cam.js
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fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
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2014-02-15 01:27:42 +00:00 |
group lifespan.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
group1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
hitArea.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
image1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
image2.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
image3.js
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More animation tests.
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2014-02-07 04:12:23 +00:00 |
index-cocoon.html
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
index-cocoon.php
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
index-fs.php
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Fixed issue with CocoonJS detection in Device.
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2014-02-28 03:09:04 +00:00 |
index-lib.php
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Updated to latest Pixi build (can do away with our own local patch now).
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2014-02-28 18:55:07 +00:00 |
index.php
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |
index3.php
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |
indexNoPhysics.php
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The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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2014-02-27 17:00:14 +00:00 |
keyboard.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
landscape-pointer.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
loadPolygon.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
mouse.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
mouse2.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
ninja1.js
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
ninja2.js
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Added in Circle to the Ninja physics system.
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2014-03-06 07:18:59 +00:00 |
ninja3.js
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New tiles and new map test.
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2014-03-06 09:48:42 +00:00 |
no-scale.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p21.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p22.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p23.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p24.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p25.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p26.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p27.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
p28.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
particle1.js
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New labs demo. Added moveForward and moveBackward to Body.
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2014-02-18 04:49:03 +00:00 |
physics-1.js
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
physics-2.js
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Testing lines.
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2014-03-05 04:40:37 +00:00 |
pixi1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
pixi2.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
platforms.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
priority.js
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Updated to Pixi 1.5 final.
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2014-02-12 01:25:36 +00:00 |
rendertexture.js
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Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
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2014-02-07 06:25:28 +00:00 |
retro font effect.js
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Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index.
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2014-03-04 01:27:57 +00:00 |
rnd.js
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RandomDataGenerator.integerInRange(min, max) now includes both min and max within its range (#501)
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2014-03-02 11:21:30 +00:00 |
sci-fly2.js
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
springs 1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
spritebatch1.js
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
spritebatch2.js
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Testing BitmapFont as a texture.
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2014-02-14 12:07:04 +00:00 |
state parameters.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
state smoothed.js
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Stage.smoothed was returning the opposite of its actual setting (#494)
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2014-02-27 21:56:47 +00:00 |
tab swap.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
template.js
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
text tilesprite.js
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You can now set the Stage.backgroundColor using either hex or numeric values.
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2014-02-16 14:54:04 +00:00 |
text tween.js
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The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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2014-02-27 17:00:14 +00:00 |
text.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilemap blank.js
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You can now load in CSV Tilemaps again and they get created properly (fixes #391)
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2014-03-03 13:45:47 +00:00 |
tilemap csv.js
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You can now load in CSV Tilemaps again and they get created properly (fixes #391)
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2014-03-03 13:45:47 +00:00 |
tilemap new 1.js
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
tilemap put tile.js
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Tilemap.putTile now correctly re-calculates the collision data based on the new collideIndexes array (fixes #371)
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2014-03-04 03:08:35 +00:00 |
tilemap1.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilemap2.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilemap3.js
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Updated docs - they now actually list the new body methods :)
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2014-02-21 15:37:26 +00:00 |
tilesprite fixed to cam.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilesprite input.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tilesprite.js
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
timer1.js
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The Timer will no longer create negative ticks during game boot, no matter how small the Timer delay is (fixes #366)
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2014-02-26 19:52:23 +00:00 |
timer2.js
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Phaser.Timer will no longer resume if it was previously paused and the game loses focus and then resumes (fixes #383)
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2014-02-26 20:12:17 +00:00 |
tween generate 2.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
tween generate.js
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Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
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2014-03-03 22:43:35 +00:00 |
tween swap.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |
tween var.js
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Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
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2014-03-03 05:19:46 +00:00 |
TweenGroup.js
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Adding in TweenGroup for wip dev.
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2014-03-04 03:31:20 +00:00 |
twokeys.js
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Updated all the examples to use the new Debug methods.
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2014-03-03 01:19:31 +00:00 |