mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
35 lines
1.8 KiB
TypeScript
35 lines
1.8 KiB
TypeScript
export declare class Smoothing {
|
|
/**
|
|
* Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set.
|
|
* iife
|
|
*
|
|
* @method Phaser.Canvas.getSmoothingPrefix
|
|
* @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on.
|
|
* @return {string|null} Returns the smoothingEnabled vendor prefix, or null if not set on the context.
|
|
*/
|
|
static prefix: any;
|
|
/**
|
|
* Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.
|
|
* By default browsers have image smoothing enabled, which isn't always what you visually want, especially
|
|
* when using pixel art in a game. Note that this sets the property on the context itself, so that any image
|
|
* drawn to the context will be affected. This sets the property across all current browsers but support is
|
|
* patchy on earlier browsers, especially on mobile.
|
|
*
|
|
* @method Phaser.Canvas.setSmoothingEnabled
|
|
* @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on.
|
|
* @param {boolean} value - If set to true it will enable image smoothing, false will disable it.
|
|
* @return {CanvasRenderingContext2D} Returns the source context.
|
|
*/
|
|
enable(context: any, value: any): any;
|
|
/**
|
|
* Returns `true` if the given context has image smoothing enabled, otherwise returns `false`.
|
|
* Returns null if no smoothing prefix is available.
|
|
*
|
|
* @method Phaser.Canvas.getSmoothingEnabled
|
|
* @param {CanvasRenderingContext2D} context - The context to check for smoothing on.
|
|
* @return {boolean} True if the given context has image smoothing enabled, otherwise false.
|
|
*/
|
|
isEnabled(context: any): any;
|
|
}
|
|
declare var _default: Smoothing;
|
|
export default _default;
|