export declare class Smoothing { /** * Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set. * iife * * @method Phaser.Canvas.getSmoothingPrefix * @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on. * @return {string|null} Returns the smoothingEnabled vendor prefix, or null if not set on the context. */ static prefix: any; /** * Sets the Image Smoothing property on the given context. Set to false to disable image smoothing. * By default browsers have image smoothing enabled, which isn't always what you visually want, especially * when using pixel art in a game. Note that this sets the property on the context itself, so that any image * drawn to the context will be affected. This sets the property across all current browsers but support is * patchy on earlier browsers, especially on mobile. * * @method Phaser.Canvas.setSmoothingEnabled * @param {CanvasRenderingContext2D} context - The context to enable or disable the image smoothing on. * @param {boolean} value - If set to true it will enable image smoothing, false will disable it. * @return {CanvasRenderingContext2D} Returns the source context. */ enable(context: any, value: any): any; /** * Returns `true` if the given context has image smoothing enabled, otherwise returns `false`. * Returns null if no smoothing prefix is available. * * @method Phaser.Canvas.getSmoothingEnabled * @param {CanvasRenderingContext2D} context - The context to check for smoothing on. * @return {boolean} True if the given context has image smoothing enabled, otherwise false. */ isEnabled(context: any): any; } declare var _default: Smoothing; export default _default;