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actions
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
animations
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Improved docs
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2020-10-06 09:59:16 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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CameraManager.getVisibleChildren is a new method that is called internally by the CameraManager.render method. It filters the DisplayList, so that Game Objects that pass the willRender test for the given Camera are added to a sub-list, which is then passed to the renderer. This avoids the renderer having to do any checks on the children, it just renders each one in turn.
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2020-10-16 11:35:45 +01:00 |
core
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:14:28 +01:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
data
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
device
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Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1" , which should allow iOS13 to play wav files again.
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2020-10-05 17:12:09 +01:00 |
display
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Update GeometryMask.js
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2020-10-16 15:07:32 +01:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Default tint value should now be 0xffffff. Fix #5358
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2020-10-15 12:19:17 +01:00 |
geom
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Parallel and divide by zero fix
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2020-10-15 18:08:35 +01:00 |
input
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
layer3d
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
loader
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OBJFile can now optionally load a material file along with the model data
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2020-10-08 10:44:49 +01:00 |
math
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
physics
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Call the component directly to avoid lots of function diving
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2020-10-15 11:47:24 +01:00 |
plugins
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Update WebGLRenderer.js
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2020-10-16 14:11:21 +01:00 |
scale
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
scene
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SceneManager.start will now reset the SceneSystems.sceneUpdate reference to NOOP . This gets set back to the Scene update method again during bootScene (if it has one) and stops errors with external plugins and multi-part files that may trigger update before create has been called. Fix #4629
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2020-10-16 16:39:30 +01:00 |
sound
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
structs
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
textures
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Improved JSDocs
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2020-10-03 10:15:19 +01:00 |
tilemaps
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Avoid deep diving into loads of functions
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2020-10-15 11:47:11 +01:00 |
time
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
tweens
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
utils
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
const.js
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Preparing for beta 10
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2020-10-12 16:29:39 +01:00 |
phaser-arcade-physics.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser-core.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser.js
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |