phaser/src
2020-10-16 16:39:30 +01:00
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actions finished updating culling system 2020-09-18 17:16:52 +02:00
animations Improved docs 2020-10-06 09:59:16 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras CameraManager.getVisibleChildren is a new method that is called internally by the CameraManager.render method. It filters the DisplayList, so that Game Objects that pass the willRender test for the given Camera are added to a sub-list, which is then passed to the renderer. This avoids the renderer having to do any checks on the children, it just renders each one in turn. 2020-10-16 11:35:45 +01:00
core inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true, the same as the previous capture property did. 2020-10-07 10:14:28 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves finished updating culling system 2020-09-18 17:16:52 +02:00
data finished updating culling system 2020-09-18 17:16:52 +02:00
device Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1", which should allow iOS13 to play wav files again. 2020-10-05 17:12:09 +01:00
display Update GeometryMask.js 2020-10-16 15:07:32 +01:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Default tint value should now be 0xffffff. Fix #5358 2020-10-15 12:19:17 +01:00
geom Parallel and divide by zero fix 2020-10-15 18:08:35 +01:00
input MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime. 2020-10-07 10:14:02 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader OBJFile can now optionally load a material file along with the model data 2020-10-08 10:44:49 +01:00
math Finished all docs and added some missing methods and made use of setValues 2020-10-07 17:42:19 +01:00
physics Call the component directly to avoid lots of function diving 2020-10-15 11:47:24 +01:00
plugins finished updating culling system 2020-09-18 17:16:52 +02:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Update WebGLRenderer.js 2020-10-16 14:11:21 +01:00
scale finished updating culling system 2020-09-18 17:16:52 +02:00
scene SceneManager.start will now reset the SceneSystems.sceneUpdate reference to NOOP. This gets set back to the Scene update method again during bootScene (if it has one) and stops errors with external plugins and multi-part files that may trigger update before create has been called. Fix #4629 2020-10-16 16:39:30 +01:00
sound finished updating culling system 2020-09-18 17:16:52 +02:00
structs finished updating culling system 2020-09-18 17:16:52 +02:00
textures Improved JSDocs 2020-10-03 10:15:19 +01:00
tilemaps Avoid deep diving into loads of functions 2020-10-15 11:47:11 +01:00
time finished updating culling system 2020-09-18 17:16:52 +02:00
tweens finished updating culling system 2020-09-18 17:16:52 +02:00
utils finished updating culling system 2020-09-18 17:16:52 +02:00
const.js Preparing for beta 10 2020-10-12 16:29:39 +01:00
phaser-arcade-physics.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser-core.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00