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actions
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Add full stops at end of descriptions
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2018-04-19 21:59:27 +10:00 |
animations
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
boot
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Remove canvas from parent node.
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2018-04-19 14:23:55 +01:00 |
cache
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Not protected
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2018-04-03 23:56:27 +01:00 |
cameras
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jsdoc fixes
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2018-04-18 13:29:22 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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jsdoc fixes and removed un-used ResetKey file.
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2018-04-19 12:30:38 +01:00 |
data
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destroy only called once, no matter how many times the Scene restarts. Fix #3581
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2018-04-17 12:25:45 +01:00 |
device
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Added additional check for node
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2018-04-13 15:22:59 +02:00 |
display
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lint fix
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2018-04-17 15:59:57 +01:00 |
dom
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adding documentation to some files with only one [description] tag
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2018-04-08 14:13:02 -05:00 |
events
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jsdoc / tsdef : extend jsdoc for EventEmitter#emit to properly reflect its ability to have any amount of arguments
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2018-04-05 02:02:27 +02:00 |
gameobjects
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Group.remove and clear have optional destroyChild arguments
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2018-04-19 14:13:46 +01:00 |
geom
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Add full stops at end of descriptions
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2018-04-19 21:59:27 +10:00 |
input
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Missing module fix
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2018-04-19 12:39:28 +01:00 |
loader
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# not .
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2018-04-19 13:31:21 +01:00 |
math
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The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576
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2018-04-16 16:07:52 +01:00 |
physics
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Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594
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2018-04-18 22:32:52 +01:00 |
polyfills
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
renderer
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jsdoc fix
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2018-04-19 13:28:10 +01:00 |
scene
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jsdoc fixes
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2018-04-18 13:29:22 +01:00 |
sound
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
structs
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Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594
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2018-04-18 22:32:52 +01:00 |
textures
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jsdoc fix
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2018-04-18 13:35:43 +01:00 |
tilemaps
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jsdoc fixes and removed un-used ResetKey file.
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2018-04-19 12:30:38 +01:00 |
time
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destroy only called once, no matter how many times the Scene restarts. Fix #3581
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2018-04-17 12:25:45 +01:00 |
tweens
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destroy only called once, no matter how many times the Scene restarts. Fix #3581
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2018-04-17 12:25:45 +01:00 |
utils
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Limit fix
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2018-04-11 17:12:40 +01:00 |
const.js
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Updated log and changed version
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2018-04-18 13:29:15 +01:00 |
phaser-arcade-physics.js
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Mmm, pizza
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2018-04-13 17:05:24 +01:00 |
phaser-core.js
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eslint fixes
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2018-04-13 18:09:16 +01:00 |
phaser.js
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Proper indent
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2018-04-13 17:05:59 +01:00 |
plugins.js
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Initial Commit
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2018-03-30 13:46:44 -04:00 |