phaser/src/renderer/webgl/pipelines
2018-11-30 10:27:25 +00:00
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components added comments to ModelViewProjection pipeline component 2018-04-24 16:00:35 -03:00
BitmapMaskPipeline.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
ForwardDiffuseLightPipeline.js Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
index.js Removed all references to the FlatTintPipeline. 2018-07-26 16:33:29 +01:00
TextureTintPipeline.js Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00