phaser/v3/src
2017-12-02 01:24:36 +00:00
..
actions Added SetTint (and Shuffle into the index) 2017-11-17 18:29:51 +00:00
animations
boot Updating sound manager on game step 2017-11-26 16:45:07 +01:00
cache changed cache key for storing audio data from sound to audio (see https://english.stackexchange.com/a/8425) 2017-11-10 18:51:19 +01:00
camera Removed un-needed WorldToCamera, implemented GetWorldPoint across the board 2017-11-29 22:23:58 +00:00
create
curves
device added a TODO to implement more accurate Web Audio support check 2017-11-09 14:43:56 +01:00
display Canvas GeometryMask rendering 2017-11-21 20:21:43 -03:00
dom
events Bugfix in deleteAll 2017-11-16 13:17:06 +01:00
gameobjects strokePoints has new autoClose argument which strokeEllipse takes advantage of 2017-12-02 01:24:18 +00:00
geom Ellipse x/y is now its center and the bounds properties adjust position, not dimension 2017-12-02 01:24:36 +00:00
input Fixed HitTest 2017-11-29 23:35:53 +00:00
loader Added audioSprite case for handling audio and json files after loading finishes 2017-11-30 18:09:11 +01:00
math Vector2.setToPolar implemented. 2017-11-09 15:32:43 +00:00
physics preDestroy added and event fix. 2017-12-01 18:19:25 +00:00
polyfills
renderer Removed unnecessary check on setBlendMode 2017-12-01 18:56:44 -03:00
scene Added case for loading audioSprite files with generic file loader method 2017-11-30 18:18:13 +01:00
sound Reading total rate value directly from totalRate property in setRate 2017-12-01 15:41:24 +01:00
structs Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
textures
time Fixed a bug in the destroy method 2017-11-06 04:49:57 +00:00
tweens Set the default values in case there is a delay (stops getValue returning wrong value) 2017-11-17 18:29:49 +00:00
utils If property is undefined fall back to the default value. 2017-11-27 14:48:09 +00:00
const.js
phaser.js Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00