phaser/examples/tilemaps
photonstorm d8f5832fa2 Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
2014-03-03 05:19:46 +00:00
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create from objects.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
fill tiles.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
mapcollide.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
mario.js Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4. 2014-01-13 19:45:15 +00:00
paint tiles.js Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime. 2014-03-03 05:19:46 +00:00
randomise tiles.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
replace tiles.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
sci fly.js New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
shuffle tiles.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
swap tiles.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tile callbacks.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00