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accelerate to pointer.js
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
angle between.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
angle to pointer.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
angular acceleration.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
angular velocity.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
body scale.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
bounce accelerator.js
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
bounce knock.js
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
bounce with gravity.js
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
bounce.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
bounding box.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
gravity.js
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Sorted out Body gravity settings and updated the example.
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2014-03-11 16:26:03 +00:00 |
group vs group.js
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
group vs self.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
larger bounding box.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
launcher follow world.js
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
launcher follow.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
launcher.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
mass velocity test.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
move towards object.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
multi angle to pointer.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
offset bounding box.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
one way collision.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
process callback.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
quadtree - collision infos.js
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The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
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2014-03-11 16:14:01 +00:00 |
ship trail.js
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Render Debug moved into Arcade class.
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2014-03-13 15:41:56 +00:00 |
shoot the pointer.js
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
snake.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |
sprite vs group.js
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Yeaah, 242 examples working, only 7 missing
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2014-03-13 17:32:55 +00:00 |
sprite vs sprite.js
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Render Debug moved into Arcade class.
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2014-03-13 15:41:56 +00:00 |
vertical collision.js
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Updated the arcade physics examples according to the lastest changes
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2014-03-10 11:37:46 +00:00 |