mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
82 lines
No EOL
2.2 KiB
JavaScript
82 lines
No EOL
2.2 KiB
JavaScript
// Snake by Patrick OReilly and Richard Davey
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// Twitter: @pato_reilly Web: http://patricko.byethost9.com
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update,render : render });
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function preload() {
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game.load.image('ball','assets/sprites/shinyball.png');
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}
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var snakeHead; //head of snake sprite
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var snakeSection = new Array(); //array of sprites that make the snake body sections
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var snakePath = new Array(); //arrary of positions(points) that have to be stored for the path the sections follow
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var numSnakeSections = 30; //number of snake body sections
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var snakeSpacer = 6; //parameter that sets the spacing between sections
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function create() {
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game.world.setBounds(0, 0, 800, 600);
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cursors = game.input.keyboard.createCursorKeys();
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snakeHead = game.add.sprite(400, 300, 'ball');
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snakeHead.anchor.setTo(0.5, 0.5);
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// Init snakeSection array
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for (var i = 1; i <= numSnakeSections-1; i++)
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{
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snakeSection[i] = game.add.sprite(400, 300, 'ball');
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snakeSection[i].anchor.setTo(0.5, 0.5);
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}
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// Init snakePath array
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for (var i = 0; i <= numSnakeSections * snakeSpacer; i++)
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{
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snakePath[i] = new Phaser.Point(400, 300);
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}
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}
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function update() {
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snakeHead.body.velocity.setTo(0, 0);
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snakeHead.body.angularVelocity = 0;
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if (cursors.up.isDown)
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{
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snakeHead.body.velocity.copyFrom(game.physics.velocityFromAngle(snakeHead.angle, 300));
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// Everytime the snake head moves, insert the new location at the start of the array,
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// and knock the last position off the end
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var part = snakePath.pop();
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part.setTo(snakeHead.x, snakeHead.y);
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snakePath.unshift(part);
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for (var i = 1; i <= numSnakeSections - 1; i++)
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{
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snakeSection[i].x = (snakePath[i * snakeSpacer]).x;
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snakeSection[i].y = (snakePath[i * snakeSpacer]).y;
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}
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}
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if (cursors.left.isDown)
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{
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snakeHead.body.angularVelocity = -300;
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}
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else if (cursors.right.isDown)
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{
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snakeHead.body.angularVelocity = 300;
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}
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}
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function render() {
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game.debug.renderSpriteInfo(snakeHead, 32, 32);
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} |