mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
35 lines
1,004 B
JavaScript
35 lines
1,004 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
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function preload() {
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game.load.image('ball', 'assets/sprites/pangball.png');
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}
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var ball;
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var texture;
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function create() {
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// Here we'll create a renderTexture the same size as our game
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texture = game.add.renderTexture('mousetrail', 800, 600);
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// This is the sprite that will be drawn to the texture, we set it to visible false as we only need its texture data
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ball = game.add.sprite(0, 0, 'ball');
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ball.visible = false;
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ball.anchor.setTo(0.5, 0.5);
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// This is the sprite that is drawn to the display. We've given it the renderTexture as its texture.
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game.add.sprite(0, 0, texture);
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}
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function update() {
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// This time we'll draw the ball sprite twice, in a mirror effect
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texture.renderXY(ball, game.input.activePointer.x, game.input.activePointer.y, false);
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texture.renderXY(ball, game.input.activePointer.x, 600 - game.input.activePointer.y, false);
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}
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