phaser/src/gameobjects/particles
2023-07-21 17:33:13 +01:00
..
events Fixing jsdocs 2023-01-10 21:41:28 +00:00
typedefs Docs: particleX and particleY are updatable ops 2023-05-04 16:32:38 -07:00
zones The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not. 2023-01-18 16:41:19 +00:00
EmitterColorOp.js Added setEase 2023-01-11 18:30:23 +00:00
EmitterOp.js When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551 2023-07-21 17:33:13 +01:00
GravityWell.js Tidied up jsdocs 2023-01-17 12:33:31 +00:00
index.js Expose ParticleBounds 2023-01-18 16:54:49 +00:00
Particle.js Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551 2023-07-21 17:18:59 +01:00
ParticleBounds.js Updated docs 2023-01-17 23:23:05 +00:00
ParticleEmitter.js Modified method name to be plural 2023-07-21 16:57:48 +01:00
ParticleEmitterCanvasRenderer.js Fixing jsdocs 2023-01-10 21:41:28 +00:00
ParticleEmitterCreator.js Fixed EmitterCreator 2023-01-10 22:49:15 +00:00
ParticleEmitterFactory.js Fixed EmitterCreator 2023-01-10 22:49:15 +00:00
ParticleEmitterRender.js Removed ParticleEmitterManager and merged changes into ParticleEmitter 2023-01-10 21:23:44 +00:00
ParticleEmitterWebGLRenderer.js Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
ParticleProcessor.js Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over 2023-01-10 18:52:41 +00:00