mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
d8f5832fa2
Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
82 lines
1.8 KiB
JavaScript
82 lines
1.8 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('desert', 'assets/tilemaps/maps/desert.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
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}
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var map;
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var layer;
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var marker;
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var currentTile;
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var cursors;
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function create() {
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map = game.add.tilemap('desert');
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map.addTilesetImage('Desert', 'tiles');
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currentTile = map.getTile(2, 3);
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layer = map.createLayer('Ground');
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layer.resizeWorld();
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marker = game.add.graphics();
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marker.lineStyle(2, 0x000000, 1);
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marker.drawRect(0, 0, 32, 32);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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marker.x = layer.getTileX(game.input.activePointer.worldX) * 32;
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marker.y = layer.getTileY(game.input.activePointer.worldY) * 32;
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if (game.input.mousePointer.isDown)
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{
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if (game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
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{
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currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
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}
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else
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{
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if (map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)) != currentTile)
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{
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map.putTile(currentTile, layer.getTileX(marker.x), layer.getTileY(marker.y))
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}
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}
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}
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if (cursors.left.isDown)
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{
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game.camera.x -= 4;
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}
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else if (cursors.right.isDown)
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{
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game.camera.x += 4;
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}
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if (cursors.up.isDown)
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{
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game.camera.y -= 4;
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}
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else if (cursors.down.isDown)
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{
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game.camera.y += 4;
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}
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}
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function render() {
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game.debug.text('Left-click to paint. Shift + Left-click to select tile. Arrows to scroll.', 32, 32, '#efefef');
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}
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