phaser/src/renderer/webgl/pipelines
2018-07-04 15:18:08 +01:00
..
components added comments to ModelViewProjection pipeline component 2018-04-24 16:00:35 -03:00
BitmapMaskPipeline.js Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
FlatTintPipeline.js Removed stubs from pipelines 2018-06-29 12:33:44 +01:00
ForwardDiffuseLightPipeline.js The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
TextureTintPipeline.js Moved crop UV handler to the Frame method. Cleaner and easier. 2018-07-04 15:18:08 +01:00