phaser/src/renderer/webgl
2018-07-04 15:18:08 +01:00
..
pipelines Moved crop UV handler to the Frame method. Cleaner and easier. 2018-07-04 15:18:08 +01:00
shaders Updated shader to support tint effect attribute 2018-06-30 11:33:28 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added jsdocs comments to WebGL utils 2018-04-25 13:17:33 -03:00
WebGLPipeline.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
WebGLRenderer.js You can now set the WebGL batch size in the Game Config via the property batchSize. The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls. 2018-07-02 12:33:46 +01:00