mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
f78a527ad5
Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
210 lines
4.7 KiB
JavaScript
210 lines
4.7 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* A set data structure. Allows items to add themselves to and remove themselves from the set. Items can only exist once in the set.
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*
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* @class Phaser.ArrayList
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* @constructor
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*/
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Phaser.ArrayList = function () {
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/**
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* @property {number} total - Number of objects in the list.
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* @default
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*/
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this.total = 0;
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/**
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* @property {number} position - Current cursor position.
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* @default
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*/
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this.position = 0;
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/**
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* @property {array} list - The list.
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*/
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this.list = [];
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};
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Phaser.ArrayList.prototype = {
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/**
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* Adds a new element to this list. The item can only exist in the list once.
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*
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* @method Phaser.ArrayList#add
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* @param {object} child - The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through.
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* @return {object} The child that was added.
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*/
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add: function (child) {
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if (!this.exists(child))
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{
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this.list.push(child);
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this.total++;
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}
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return child;
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},
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/**
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* Gets the index of the child in the list, or -1 if it isn't in the list.
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*
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* @method Phaser.ArrayList#getIndex
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* @param {object} child - The element to get the list index for.
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* @return {number} The index of the child or -1 if not found.
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*/
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getIndex: function (child) {
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return this.list.indexOf(child);
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},
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/**
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* Checks for the child within this list.
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*
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* @method Phaser.ArrayList#exists
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* @param {object} child - The element to get the list index for.
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* @return {boolean} True if the child is found in the list, otherwise false.
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*/
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exists: function (child) {
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return (this.list.indexOf(child) > -1);
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},
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/**
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* Resets the list length and drops all items in the list.
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*
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* @method Phaser.ArrayList#reset
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*/
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reset: function () {
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this.list.length = 0;
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this.total = 0;
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},
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/**
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* Removes the given element from this list if it exists.
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*
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* @method Phaser.ArrayList#remove
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* @param {object} child - The child to be removed from the list.
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* @return {object} child - The child that was removed.
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*/
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remove: function (child) {
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var idx = this.list.indexOf(child);
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if (idx > -1)
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{
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this.list.splice(idx, 1);
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this.total--;
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return child;
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}
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},
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/**
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* Sets the property `key` to the given value on all members of this list.
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*
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* @method Phaser.ArrayList#setAll
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* @param {object} key - The object on the child to set.
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* @param {*} value - The value to set the property to.
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*/
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setAll: function (key, value) {
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var i = this.list.length;
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while (i--)
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{
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if (this.list[i] && this.list[i][key])
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{
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this.list[i][key] = value;
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}
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}
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},
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/**
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* Calls a function on all members of this list, using the member as the context for the callback.
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* The function must exist on the member.
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*
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* @method Phaser.ArrayList#callAll
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* @param {function} callback - The function to call.
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* @param {...*} parameter - Additional parameters that will be passed to the callback.
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*/
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callAll: function (callback) {
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var args = Array.prototype.splice.call(arguments, 1);
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var i = this.list.length;
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while (i--)
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{
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if (this.list[i] && this.list[i][callback])
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{
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this.list[i][callback].apply(this.list[i], args);
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}
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}
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}
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};
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/**
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* Resets the cursor to the first item in the list and returns it.
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*
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* @name Phaser.ArrayList#first
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* @property {object} first - The first item in the list.
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*/
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Object.defineProperty(Phaser.ArrayList.prototype, "first", {
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get: function () {
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this.position = 0;
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if (this.total > 0)
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{
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return this.list[0];
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}
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else
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{
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return null;
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}
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}
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});
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/**
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* Gets the next item in the list and returns it, advancing the cursor.
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*
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* @name Phaser.ArrayList#next
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* @property {object} next - Advanced the cursor and return.
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*/
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Object.defineProperty(Phaser.ArrayList.prototype, "next", {
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get: function () {
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if (this.position < this.total)
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{
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this.position++;
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return this.list[this.position];
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}
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else
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{
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return null;
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}
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}
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});
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Phaser.ArrayList.prototype.constructor = Phaser.ArrayList;
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