phaser/src/core
2014-09-18 05:12:35 +01:00
..
ArrayList.js Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983) 2014-07-15 11:20:57 +01:00
Camera.js Camera.roundPx is a new boolean. If set to true it will call view.floor as part of its update loop, keeping its boundary to integer values. Set to false to disable this from happening (#1141) 2014-09-09 12:47:27 +01:00
Filter.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
FlexGrid.js Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
FlexLayer.js Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
Game.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
Group.js Group.ignoreDestroy boolean will bail out early from any call to Group.destroy. Handy if you need to create a global Group that persists across States. 2014-09-18 05:11:48 +01:00
LinkedList.js Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure. 2014-04-25 15:11:54 +01:00
Plugin.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
PluginManager.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
ScaleManager.js Now bails out of a few methods if RESIZE is set. 2014-09-09 12:48:21 +01:00
Signal.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
SignalBinding.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
Stage.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
State.js The StateManager will now check if a State has a method called resize. If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: width and height that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing. 2014-09-05 06:22:10 +01:00
StateManager.js Removed console.log calls. 2014-09-18 05:12:35 +01:00
World.js The World bounds can now be set to any size, including smaller than the game dimensions. Before it was locked to a minimum size of the game canvas, but it can now be anything. 2014-09-01 02:41:07 +01:00