mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
50 lines
No EOL
1.2 KiB
PHP
50 lines
No EOL
1.2 KiB
PHP
<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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// Your game will work either from within a closure or not, it doesn't matter
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(function () {
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// In this approach we're simply using functions in the current scope to do what we need
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var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', { preload: preload, create: create });
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function preload() {
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console.log('*** preload called');
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game.load.image('cockpit', 'assets/pics/cockpit.png');
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game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
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game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
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game.load.text('copyright', 'assets/warning - copyright.txt');
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}
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function create() {
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console.log('*** create called');
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// Let's try adding an image to the DOM
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document.body.appendChild(game.cache.getImage('cockpit'));
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document.body.appendChild(game.cache.getImage('overdose'));
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// And some text
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var para = document.createElement('pre');
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para.innerHTML = game.cache.getText('copyright');
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document.body.appendChild(para);
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}
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})();
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</script>
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</body>
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</html>
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