phaser/wip/examples/flow.php

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
// Your game will work either from within a closure or not, it doesn't matter
(function () {
// In this approach we're simply using functions in the current scope to do what we need
var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', { preload: preload, create: create });
function preload() {
console.log('*** preload called');
game.load.image('cockpit', 'assets/pics/cockpit.png');
game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
game.load.text('copyright', 'assets/warning - copyright.txt');
}
function create() {
console.log('*** create called');
// Let's try adding an image to the DOM
document.body.appendChild(game.cache.getImage('cockpit'));
document.body.appendChild(game.cache.getImage('overdose'));
// And some text
var para = document.createElement('pre');
para.innerHTML = game.cache.getText('copyright');
document.body.appendChild(para);
}
})();
</script>
</body>
</html>