mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
43 lines
1.2 KiB
TypeScript
43 lines
1.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
|
|
|
|
function preload() {
|
|
|
|
// Using Phasers asset loader we load up a PNG from the assets folder
|
|
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
|
|
|
|
|
|
}
|
|
|
|
var firstGroup: Phaser.Group;
|
|
|
|
function create() {
|
|
|
|
// Here we'll create a new Group
|
|
firstGroup = game.add.group();
|
|
|
|
// And add some sprites to it
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
// Create a new sprite at a random screen location
|
|
var newSprite: Phaser.Sprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
|
|
|
|
// This set-ups a listener for the event, view your console.log output to see the result
|
|
newSprite.events.onAddedToGroup.add(logGroupAdd);
|
|
|
|
// Add the sprite to the Group
|
|
firstGroup.add(newSprite);
|
|
}
|
|
|
|
}
|
|
|
|
function logGroupAdd(sprite: Phaser.Sprite, group: Phaser.Group, zIndex: number) {
|
|
|
|
console.log('Sprite added to Group', group.ID, 'at z-index:', zIndex);
|
|
|
|
}
|
|
|
|
})();
|