/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create); function preload() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); } var firstGroup: Phaser.Group; function create() { // Here we'll create a new Group firstGroup = game.add.group(); // And add some sprites to it for (var i = 0; i < 10; i++) { // Create a new sprite at a random screen location var newSprite: Phaser.Sprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic'); // This set-ups a listener for the event, view your console.log output to see the result newSprite.events.onAddedToGroup.add(logGroupAdd); // Add the sprite to the Group firstGroup.add(newSprite); } } function logGroupAdd(sprite: Phaser.Sprite, group: Phaser.Group, zIndex: number) { console.log('Sprite added to Group', group.ID, 'at z-index:', zIndex); } })();