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When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one. |
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.. | ||
components | ||
tilemap | ||
ArcadeImage.js | ||
ArcadePhysics.js | ||
ArcadeSprite.js | ||
Body.js | ||
Collider.js | ||
const.js | ||
Factory.js | ||
GetOverlapX.js | ||
GetOverlapY.js | ||
index.js | ||
PhysicsGroup.js | ||
SeparateX.js | ||
SeparateY.js | ||
StaticBody.js | ||
StaticPhysicsGroup.js | ||
World.js |