phaser/src/renderer/webgl
2021-11-02 18:05:18 +00:00
..
pipelines Update SpriteFXPipeline.js 2021-11-02 17:05:23 +00:00
shaders The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4 2021-10-26 00:00:35 +01:00
typedefs Only need to set the width 2021-10-11 17:56:26 +01:00
const.js Added new WebGL consts for easier shader configs 2020-10-28 16:14:05 +00:00
index.js Expose Render Target and WebGLShader 2020-11-06 10:59:57 +00:00
PipelineManager.js Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
RenderTarget.js RenderTarget will now automatically set the wrapping mode to clamp. 2021-10-14 18:45:41 +01:00
Utils.js Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
WebGLPipeline.js WebGLPipeline.setBoolean is a new method that allows you to set a boolean uniform on a shader. 2021-11-02 18:00:25 +00:00
WebGLRenderer.js The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two. 2021-10-14 18:45:28 +01:00
WebGLShader.js Added createProgram, setBoolean and the new src properties 2021-11-02 18:05:18 +00:00