phaser/src
Boniatillo.com 3d1b10c310 jsdoc fix: replace #onTop for #onCeiling
Modified the jsdoc of Phaser.Arcade.Body.onCeiling, by replacing the #onTop reference for #onCeiling.
2016-07-19 08:32:34 -04:00
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animation * PIXI.Texture.fromImage, PIXI.BaseTexture.fromImage and PIXI.Sprite.fromImage have all been removed. They should never have actually been used, as they bypass the Phaser Loader, and don't factor in CORs or any other advanced loader settings. 2016-07-06 21:47:27 +01:00
core Groups now have the following properties, which are getters and setters: centerX, centerY, left, right, top and bottom. These calculate the bounds of the Group, based on all visible children, and then allow you to apply positioning based on that. This means you can, for example, now get the horizontal center of a Group by called Group.centerX. These properties are also setters, so you can position the Groups, and it will take scale and rotation into consideration. 2016-07-08 01:33:42 +01:00
gameobjects Huge docs update for all of the Game Object events. 2016-07-08 11:28:30 +01:00
geom Polygon.contains would only work with non-flattened Polygon objects. It now works with both flat and non-flat Polygons. 2016-06-27 14:51:25 +01:00
input Huge docs update for all of the Game Object events. 2016-07-08 11:28:30 +01:00
loader Phaser 2.6.0 Release. 2016-07-08 15:46:26 +01:00
math Docs updates. 2016-07-08 12:04:28 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics jsdoc fix: replace #onTop for #onCeiling 2016-07-19 08:32:34 -04:00
pixi PIXI.DisplayObjectContainer calls updateTransform at the start of getBounds to help avoid the bounds being out of date. 2016-07-08 01:06:25 +01:00
plugins/weapon Reorder Weapon.onFire argument order in documentation. 2016-06-19 20:39:51 -05:00
sound Sound.stop will check to see if gainNode exists before trying to disconnect from it. 2016-07-08 12:27:12 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
system BitmapData has a new, optional, fifth argument: skipPool. By default BitmapData objects will ask for the first free canvas found in the CanvasPool, but this behavior can now be customized on a per object basis. 2016-07-04 12:57:08 +01:00
tilemap Remove assignment to obsolete tileColor property 2016-06-20 22:29:05 -04:00
time Update docstring for TimerEvent 2016-06-02 17:47:31 -07:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils toABGR updated. 2016-07-06 22:40:05 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js 2.6.1 Release. 2016-07-11 10:07:56 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js 2015 - 2016. 2016-04-04 22:16:16 +01:00