mirror of
https://github.com/photonstorm/phaser
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50 lines
1.4 KiB
JavaScript
50 lines
1.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2022 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Vector2 = require('./Vector2');
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/**
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* Returns a Vector2 containing the x and y position of the given index in a `width` x `height` sized grid.
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*
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* For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2.
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*
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* If the given index is out of range an empty Vector2 is returned.
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*
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* @function Phaser.Math.ToXY
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* @since 3.19.0
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*
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* @param {number} index - The position within the grid to get the x/y value for.
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* @param {number} width - The width of the grid.
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* @param {number} height - The height of the grid.
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* @param {Phaser.Math.Vector2} [out] - An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created.
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*
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* @return {Phaser.Math.Vector2} A Vector2 where the x and y properties contain the given grid index.
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*/
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var ToXY = function (index, width, height, out)
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{
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if (out === undefined) { out = new Vector2(); }
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var x = 0;
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var y = 0;
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var total = width * height;
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if (index > 0 && index <= total)
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{
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if (index > width - 1)
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{
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y = Math.floor(index / width);
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x = index - (y * width);
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}
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else
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{
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x = index;
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}
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}
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return out.set(x, y);
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};
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module.exports = ToXY;
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