phaser/src/actions/GridAlign.js
2022-02-28 14:29:51 +00:00

113 lines
3.5 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var AlignIn = require('../display/align/in/QuickSet');
var CONST = require('../display/align/const');
var GetFastValue = require('../utils/object/GetFastValue');
var NOOP = require('../utils/NOOP');
var Zone = require('../gameobjects/zone/Zone');
var tempZone = new Zone({ sys: { queueDepthSort: NOOP, events: { once: NOOP } } }, 0, 0, 1, 1);
/**
* Takes an array of Game Objects, or any objects that have public `x` and `y` properties,
* and then aligns them based on the grid configuration given to this action.
*
* @function Phaser.Actions.GridAlign
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {Phaser.Types.Actions.GridAlignConfig} options - The GridAlign Configuration object.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var GridAlign = function (items, options)
{
if (options === undefined) { options = {}; }
var widthSet = options.hasOwnProperty('width');
var heightSet = options.hasOwnProperty('height');
var width = GetFastValue(options, 'width', -1);
var height = GetFastValue(options, 'height', -1);
var cellWidth = GetFastValue(options, 'cellWidth', 1);
var cellHeight = GetFastValue(options, 'cellHeight', cellWidth);
var position = GetFastValue(options, 'position', CONST.TOP_LEFT);
var x = GetFastValue(options, 'x', 0);
var y = GetFastValue(options, 'y', 0);
var cx = 0;
var cy = 0;
var w = (width * cellWidth);
var h = (height * cellHeight);
tempZone.setPosition(x, y);
tempZone.setSize(cellWidth, cellHeight);
for (var i = 0; i < items.length; i++)
{
AlignIn(items[i], tempZone, position);
if (widthSet && width === -1)
{
// We keep laying them out horizontally until we've done them all
tempZone.x += cellWidth;
}
else if (heightSet && height === -1)
{
// We keep laying them out vertically until we've done them all
tempZone.y += cellHeight;
}
else if (heightSet && !widthSet)
{
// We keep laying them out until we hit the column limit
cy += cellHeight;
tempZone.y += cellHeight;
if (cy === h)
{
cy = 0;
cx += cellWidth;
tempZone.y = y;
tempZone.x += cellWidth;
if (cx === w)
{
// We've hit the column limit, so return, even if there are items left
break;
}
}
}
else
{
// We keep laying them out until we hit the column limit
cx += cellWidth;
tempZone.x += cellWidth;
if (cx === w)
{
cx = 0;
cy += cellHeight;
tempZone.x = x;
tempZone.y += cellHeight;
if (cy === h)
{
// We've hit the column limit, so return, even if there are items left
break;
}
}
}
}
return items;
};
module.exports = GridAlign;