phaser/examples/groups/extending a group.js

49 lines
1.3 KiB
JavaScript

window.onload = function() {
// Here is a custom group
// It will automatically create 30 sprites of the given image when created.
MonsterGroup = function (game, image, action) {
Phaser.Group.call(this, game);
for (var i = 0; i < 30; i++)
{
var sprite = this.create(game.world.randomX, game.world.randomY, image);
if (action == 'bounce')
{
game.add.tween(sprite).to({ y: sprite.y - 100 }, 2000, Phaser.Easing.Elastic.Out, true, 0, 1000, true);
}
else if (action == 'slide')
{
game.add.tween(sprite).to({ x: sprite.x + 200 }, 4000, Phaser.Easing.Elastic.Out, true, 0, 1000, true);
}
}
};
MonsterGroup.prototype = Object.create(Phaser.Group.prototype);
MonsterGroup.prototype.constructor = MonsterGroup;
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
var customGroup1;
var customGroup2;
function preload() {
game.load.image('ufo', 'assets/sprites/ufo.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
function create() {
customGroup1 = new MonsterGroup(game, 'ufo', 'bounce');
customGroup2 = new MonsterGroup(game, 'baddie', 'slide');
}
}();