phaser/examples/groups/create group.js
2013-10-22 03:58:20 +01:00

36 lines
926 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
function preload() {
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
var firstGroup;
function create() {
// Here we'll create a new Group
firstGroup = game.add.group();
// And add some sprites to it
for (var i = 0; i < 10; i++)
{
// Create a new sprite at a random screen location
var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic');
// This set-ups a listener for the event, view your console.log output to see the result
newSprite.events.onAddedToGroup.add(logGroupAdd);
// Add the sprite to the Group
firstGroup.add(newSprite);
}
}
function logGroupAdd(sprite, group) {
console.log('Sprite added to Group', group.ID, 'at z-index:', group.getIndex(sprite));
}