mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 09:27:37 +00:00
34 lines
943 B
JavaScript
34 lines
943 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
|
|
|
|
var friendAndFoe;
|
|
var enemies;
|
|
|
|
function preload() {
|
|
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
game.load.image('baddie', 'assets/sprites/space-baddie.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
// Here we create 2 new groups
|
|
friendAndFoe = game.add.group();
|
|
enemies = game.add.group();
|
|
|
|
for (var i = 0; i < 16; i++)
|
|
{
|
|
// This creates a new Phaser.Sprite instance within the group
|
|
// It will be randomly placed within the world and use the 'baddie' image to display
|
|
enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'baddie');
|
|
}
|
|
|
|
// You can also add existing sprites to a group.
|
|
// Here we'll create a local sprite called 'ufo'
|
|
var ufo = game.add.sprite(200, 240, 'ufo');
|
|
|
|
// And then add it to the group
|
|
friendAndFoe.add(ufo);
|
|
|
|
}
|