phaser/src/renderer/webgl/pipelines
Richard Davey 38e7495b61 Fixed default normal map so all Game Objects will now render
* The pipeline now works with Game Objects that do not have a normal map. They will be rendered using the new default normal map, which allows for a flat light effect to pass over them and merge with their diffuse map colors.
2020-07-16 11:04:10 +01:00
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components Removed all functions from MVP except init and update and made them all external 2020-07-14 16:49:16 +01:00
BitmapMaskPipeline.js Finished JSDocs 2020-02-04 17:30:27 +00:00
ForwardDiffuseLightPipeline.js Fixed default normal map so all Game Objects will now render 2020-07-16 11:04:10 +01:00
index.js Added TextureTintStrip pipeline 2020-01-17 17:38:24 +00:00
TextureTintPipeline.js Added location cache 2020-07-16 03:13:10 +01:00
TextureTintStripPipeline.js Updated to use new external MVP functions 2020-07-14 16:49:30 +01:00