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https://github.com/photonstorm/phaser
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38e7495b61
* The pipeline now works with Game Objects that do not have a normal map. They will be rendered using the new default normal map, which allows for a flat light effect to pass over them and merge with their diffuse map colors. |
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.. | ||
components | ||
BitmapMaskPipeline.js | ||
ForwardDiffuseLightPipeline.js | ||
index.js | ||
TextureTintPipeline.js | ||
TextureTintStripPipeline.js |