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actions
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
animations
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Tag as optional the anims.chain() argument.
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2022-01-02 16:59:59 -05:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
core
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Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935
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2021-12-21 17:16:22 +00:00 |
create
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curves
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Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type
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2021-11-04 16:44:14 +00:00 |
data
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
device
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Use cached reg ex
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2021-11-01 17:34:13 +00:00 |
display
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Added scene property
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2021-09-20 11:59:20 +01:00 |
dom
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
events
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gameobjects
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2022-02-03 21:50:54 +00:00 |
geom
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Use the new isRay parameter
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2021-10-28 15:01:51 +01:00 |
input
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Update InputPlugin.js
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2021-12-01 18:30:02 +00:00 |
loader
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polyfill for audio.dataset if it's missing on some browser.
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2021-12-21 17:17:32 +08:00 |
math
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Correct version number
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2021-11-04 16:39:36 +00:00 |
physics
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Removed un-used modules and properties
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2022-02-04 14:22:01 +00:00 |
plugins
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Fixed eslint issues
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2021-09-21 11:38:33 +01:00 |
polyfills
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1, add missing polyfill for IE9,10
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2021-12-21 17:09:55 +08:00 |
renderer
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Updated Multi Pipeline shader so it no longer smacks Safari's arse.
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2022-02-03 23:12:15 +00:00 |
scale
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Fixed else block
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2021-10-25 21:15:53 +01:00 |
scene
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fix sceneManager moveBelow and moveAbove
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2021-12-05 16:57:51 +01:00 |
sound
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Remove console log
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2022-02-03 16:47:52 +00:00 |
structs
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Fixed jsdoc
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2021-05-24 17:34:06 +01:00 |
textures
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Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
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2022-02-03 16:44:24 +00:00 |
tilemaps
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Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
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2022-02-03 16:44:24 +00:00 |
time
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Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
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2021-10-26 18:23:46 +01:00 |
tweens
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tween reset fix
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2022-01-28 12:18:22 -06:00 |
utils
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Fix to SafeRange to allow more valid ranges
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2022-01-24 13:17:24 -05:00 |
const.js
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Preparing for beta 4
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2021-10-27 18:09:56 +01:00 |
phaser-arcade-physics.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-core.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |
phaser-ie9.js
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Created new IE9 specific build
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2021-01-19 09:40:09 +00:00 |
phaser.js
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IE9 polyfills are no longer part of the core build
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2021-01-19 09:40:30 +00:00 |