phaser/src
2022-02-04 14:22:01 +00:00
..
actions The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying. The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555 2021-02-16 11:53:12 +00:00
animations Tag as optional the anims.chain() argument. 2022-01-02 16:59:59 -05:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
core Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935 2021-12-21 17:16:22 +00:00
create
curves Merge pull request #5890 from natureofcode/fix/quadratic-bezier-curve#type 2021-11-04 16:44:14 +00:00
data Replace integer with number 2020-11-23 10:22:13 +00:00
device Use cached reg ex 2021-11-01 17:34:13 +00:00
display Added scene property 2021-09-20 11:59:20 +01:00
dom Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container. 2021-03-30 10:23:45 +01:00
events
gameobjects Merge branch 'master' of https://github.com/photonstorm/phaser 2022-02-03 21:50:54 +00:00
geom Use the new isRay parameter 2021-10-28 15:01:51 +01:00
input Update InputPlugin.js 2021-12-01 18:30:02 +00:00
loader polyfill for audio.dataset if it's missing on some browser. 2021-12-21 17:17:32 +08:00
math Correct version number 2021-11-04 16:39:36 +00:00
physics Removed un-used modules and properties 2022-02-04 14:22:01 +00:00
plugins Fixed eslint issues 2021-09-21 11:38:33 +01:00
polyfills 1, add missing polyfill for IE9,10 2021-12-21 17:09:55 +08:00
renderer Updated Multi Pipeline shader so it no longer smacks Safari's arse. 2022-02-03 23:12:15 +00:00
scale Fixed else block 2021-10-25 21:15:53 +01:00
scene fix sceneManager moveBelow and moveAbove 2021-12-05 16:57:51 +01:00
sound Remove console log 2022-02-03 16:47:52 +00:00
structs Fixed jsdoc 2021-05-24 17:34:06 +01:00
textures Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951 2022-02-03 16:44:24 +00:00
tilemaps Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951 2022-02-03 16:44:24 +00:00
time Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887 2021-10-26 18:23:46 +01:00
tweens tween reset fix 2022-01-28 12:18:22 -06:00
utils Fix to SafeRange to allow more valid ranges 2022-01-24 13:17:24 -05:00
const.js Preparing for beta 4 2021-10-27 18:09:56 +01:00
phaser-arcade-physics.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-core.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
phaser-ie9.js Created new IE9 specific build 2021-01-19 09:40:09 +00:00
phaser.js IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00