mirror of
https://github.com/photonstorm/phaser
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69 lines
No EOL
1.4 KiB
TypeScript
69 lines
No EOL
1.4 KiB
TypeScript
/// <reference path="../Game.ts" />
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module Phaser {
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export interface IGameObject {
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/**
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* Reference to the main game object
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*/
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game: Game;
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/**
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* The type of game object.
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*/
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type: number;
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/**
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* The ID of the Group this Sprite belongs to.
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*/
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group: Group;
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/**
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* x value of the object.
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*/
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x: number;
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/**
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* y value of the object.
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*/
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y: number;
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/**
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* Z-order value of the object.
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*/
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z: number;
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/**
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* Controls if both <code>update</code> and render are called by the core game loop.
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*/
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exists: bool;
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/**
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* Controls if <code>update()</code> is automatically called by the core game loop.
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*/
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active: bool;
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/**
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* Controls if this Sprite is rendered or skipped during the core game loop.
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*/
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visible: bool;
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/**
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* The texture used to render the Sprite.
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*/
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texture: Phaser.Components.Texture;
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/**
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* Scale of the Sprite. A scale of 1.0 is the original size. 0.5 half size. 2.0 double sized.
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*/
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scale: Phaser.Vec2;
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/**
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* The influence of camera movement upon the Sprite.
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*/
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scrollFactor: Phaser.Vec2;
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}
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} |