phaser/Phaser/gameobjects/IGameObject.ts

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/// <reference path="../Game.ts" />
module Phaser {
export interface IGameObject {
/**
* Reference to the main game object
*/
game: Game;
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/**
* The type of game object.
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*/
type: number;
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/**
* The ID of the Group this Sprite belongs to.
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*/
group: Group;
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/**
* x value of the object.
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*/
x: number;
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/**
* y value of the object.
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*/
y: number;
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/**
* Z-order value of the object.
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*/
z: number;
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/**
* Controls if both <code>update</code> and render are called by the core game loop.
*/
exists: bool;
/**
* Controls if <code>update()</code> is automatically called by the core game loop.
*/
active: bool;
/**
* Controls if this Sprite is rendered or skipped during the core game loop.
*/
visible: bool;
/**
* The texture used to render the Sprite.
*/
texture: Phaser.Components.Texture;
/**
* Scale of the Sprite. A scale of 1.0 is the original size. 0.5 half size. 2.0 double sized.
*/
scale: Phaser.Vec2;
/**
* The influence of camera movement upon the Sprite.
*/
scrollFactor: Phaser.Vec2;
}
}